Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.
Understand Vulkan’s ray-tracing pipeline.
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Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.
Understand Vulkan’s ray-tracing pipeline.
WebGPU Gone Wrong (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
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Learn how to bring your games to life with physics that feel right—without needing a PhD in math.
Understand core physics concepts used in games.
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Master practical coding skills.
Retro Web-Based Game Programming provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders (Paperback) provides a fresh and engaging entry point into…
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A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.
Learn how to use WebGL for non‑graphical GPU computation.
A thought-provoking look at the uncanny valley and why almost-human creations trigger discomfort, fear, and fascination.
Understand why almost-human visuals and behaviors can provoke discomfort.
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