AN INDEPENDENT READING JOURNALA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
Bruce Dickinson
Cover of Debugging The Uncanny Valley FROM THE BOOK CATALOGUE

Uncanny Valley

Debugging The Uncanny Valley

By Kenwright

A thought-provoking look at the uncanny valley and why almost-human creations trigger discomfort, fear, and fascination.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand why almost-human visuals and behaviors can provoke discomfort.
  • Explore the psychological roots behind the uncanny valley effect.
  • Gain insight into how realism, emotion, and perception interact in design.

Opens www.amazon.com. Check the retailer for current prices, formats, delivery, and availability.

Catalogue reference: 89eb0c1c08c0e60d

INSIDE THE BOOK

About this book

Debugging The Uncanny Valley dives into the strange psychological space where realism becomes discomfort. When something looks nearly human but not quite right, our instincts react immediately. This book explores that unsettling threshold through the lenses of perception, design, emotion, and technology. From lifelike robots and digital avatars to synthetic voices and animated faces, it examines why imperfect realism can feel more disturbing than obvious fiction. Clear, accessible, and engaging, this book is ideal for readers curious about the intersection of psychology, artificial intelligence, robotics, and human-computer interaction.

From the publisher’s description

  • Understand why almost-human visuals and behaviors can provoke discomfort.
  • Explore the psychological roots behind the uncanny valley effect.
  • Gain insight into how realism, emotion, and perception interact in design.
  • Learn why robots, avatars, and digital humans can feel believable yet disturbing.

Explore the topics

ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

An enjoyable and informative read

Good book. The writing is direct and the author is honest about limits.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The progression from chapter to chapter is well thought out; nothing feels out of order. The progression from chapter to chapter is well thought out; nothing feels out of order. A good addition to a technical library, as long as you know what you are buying.

James CarterIndie game developer · Tokyo, JP
Debugging The Uncanny Valley

BEYOND THE BOOKSHELF

News & ideas

More to explore

THE BOOKS

Beyond one subject

View all books
Cover of The Responsible XR Playbook
Extended Reality

The Responsible XR Playbook

A practical playbook for building ethical, safe, and trustworthy Extended Reality applications that balance innovation with responsibility.

Navigate the ethical challenges unique to Extended Reality development.

A wider shelf. A different perspective.

Look for an unexpected connection between two interests you already have.

Explore the catalogue